Glass Factory supplies and Boomboom
Pick up a Great Ball on Route 6, add Boomboom to your team and find a Super Potion on the way to the lower floor.
Train on the east side of Route 5
Returning after the lower-floor fight? The east side of Otto’s camp has another trainer and a useful battle item.
From Otto’s camp, cross east and follow the grass south to the slope in the cliff. Take the middle of the slope east, then follow the path around the rocks past Kindler Flint. The X Defend is beside the boulder south of him.
Poliwag used Water Gun to beat Flint’s team. Rest at Otto’s camp afterward if you need HP or PP before the northern trail.
Prepare Glare and Will-o-Wisp
Crackliss reached level 16 after Flint and learned Glare in place of Acid. After a later wild Ayotoglo battle on Route 6, Boomboom reached level 11 and learned Will-o-Wisp in place of Supersonic.
Start at Otto’s camp
Rest if you need to, then head north from the camp. Choose Holistics, then Buy. Otto sold one White Herb for ₽100 on the recorded visit. In this run Boomboom later held the herb, and it was still holding it after the battle.
Pick up the Great Ball on Route 6
Before the westward stream crossing, follow the narrow path north. Turn west between the boulders and look just north of the gap. Return to the main trail and continue to the factory at the north end.
Look for Boomboom in the first basement
Enter the factory from Route 6 and use the stair on the right. In the basement, move down off the arrival stair, turn west and follow the wall south. Turn east along the lower aisle.
Reveal a first-basement catch
A level 10 Boomboom appeared in the first basement, in the aisle below the Super Potion. Poliwag weakened it with Water Gun, and it joined the party after a Great Ball catch.
Boomboom locations →Great Ball sources →First-basement supplies →Find the Super Potion
On the first basement floor, go down from the arrival stairs and follow the west wall to the lower aisle. Turn east, then north into the alcove by the machinery. The pickup gave one Super Potion. Using it from the Medicine pocket raised Boomboom from 9 to 30 HP in this run.
Plan for the lower floor
Retrace the aisle south and continue to the far stair. Approach it from the east, then follow the lower passage toward the package room.
Reveal the Loudred retry
Poliwag put the level 16 Loudred to sleep, but it woke on the next turn. Water Gun and Crackliss’s Flame Wheel brought it from 55 to 35 HP. Stomp knocked out Poliwag and Crackliss and left Spinarak at 2 HP before it fainted. Boomboom took a heavy hit and went down to a critical hit on the next turn.
The party woke up healed at Otto’s camp. Boomboom stayed on the team. Luciano’s request remained active and the Briefcase had yet to be collected.
A look along the way
Reveal game screenshots







