Harvest
1-in-2 to recycle its used Berry every turn.
Explore 210 abilities and the Pokemon that can have them. Descriptions come from the game; some battle effects still need confirmation.
All abilities are shown below.
1-in-2 to recycle its used Berry every turn.
Recovers 1/16th of its HP in rain every turn.
Cures status conditions in rain.
1-in-3 to shed status conditions every turn.
Boosts Speed every turn.
Every turn, boosts one stat, lowers another.
Damages sleeping foes every turn.
Ups Sp. Atk in sun, but loses HP every turn.
30% to cure an ally's status condition.
Changes form based on the terrain.
Weak to sun & Fire, healed by rain & Water.
Restores 1/4 HP when hit by an Electric move.
Restores 1/4 HP when hit by a Water move.
Boosts Speed when hit by Electric moves.
Draws Electric moves to boost Sp. Atk.
Draws Water moves to instead boost Sp. Atk.
Boosts Attack when hit by Grass moves.
Ups Fire attacks by 50% if hit with Fire.
Ups Rock, Ground & Steel moves in sandstorm.
Ups moves with a power of 60 or less by 50%.
Boosts moves with recoil by 20%.
Boosts punching moves by 20%.
Trades added effects of attacks for power.
Stronger vs same gender, weaker vs opposite.
Boosts attack power by 30% when moving last.
Powers up attacks that make contact by 30%.
Boosts biting moves by 50%.
Boosts aura and pulse moves by 50%.
No Pokemon in this guide are listed with this ability yet.
Powers up its Steel attacks by 50%.
Powers up its Steel attacks by 50%.
Normal moves are Electric, are 20% stronger.
Normal moves become Ice, are 20% stronger.
All moves are Normal, are 20% stronger.
Ups Bug moves by 50% at or below 1/3rd HP.
Ups Water moves by 50% at or below 1/3rd HP.
Ups Fire moves by 50% at or below 1/3rd HP.
Ups Grass moves by 50% at or below 1/3rd HP.
Resists Fire & burns; doubles Water power.
Prevents burns.
Prevents freezing.
Prevents paralysis.
Prevents poisoning.
Prevents confusion.
Prevents attraction.
Prevents sleep.
Prevents sleep.
Prevents others inducing sleep on it & allies.
Immune to others' sound-based moves.
Prevents status conditions in sunshine.
Grass allies immune to stat drops & status.
Boosts Attack when hit by Dark-type attacks.
Foe Bug, Dark & Ghost attacks boost Speed.
Sharply boosts Defense when hit by Water.
Boosts Defense when hit by an attack.
Boosts Sp. Atk when it drops below half HP.
Sensing danger, it switches out at half HP.
No Pokemon in this guide are listed with this ability yet.
Cowardice causes it to switch out at half HP.
No Pokemon in this guide are listed with this ability yet.
Physical moves lower Defense, boost Speed.
1-in-3 to disable attacks used against it.
Taking a critical hit maxes Attack.
Hurts foe equal to its current HP when KO'd.
Comes out disguised as the Pokemon in back.
Summons a sandstorm when hit by an attack.
When attacked the first time, changes form.
Transforms defensively when hit.
1-in-3 to paralyze when others make contact.
1-in-3 to burn when others make contact.
1-in-3 to poison when others make contact.
Contact may paralyze, poison, or sleep.
1-in-3 to infatuate when others contact it.
Lowers Speed on contact.
Lowers Speed on contact.
Inflicts damage to the foe on contact.
Inflicts damage to the foe on contact.
Contact with it spreads this ability.
Damages the foe landing the finishing hit.
Steals the item of a foe that makes contact.
Summons rain in battle.
Summons sunlight in battle.
Summons a sandstorm.
Summons a hailstorm.
Boosts Atk or Sp. Atk based on foe defenses.
Doubles evasion if confused.
Raises evasion by 20% in Hail.
Raises evasion by 20% in a sandstorm.
Recovers 1/16th of its HP in Hail every turn.
Prevents weather damage and powders.
Only damaged by attacks.
Doubles Speed in a sandstorm.
Doubles Speed in rain.
Doubles Speed in sunshine.
Doubles Speed in hail.
Ups Speed by 50% with a status condition.
Flying moves have increased priority.
Increased status move priority vs non-Dark.
Healing moves have increased priority.
Raises accuracy by 30%.
Raises accuracy of allies and itself by 10%.
Physical moves gain power but lose accuracy.
Prevents critical hits.
Protects itself from critical hits.
Helps repel wild Pokemon.
Negates 1-hit KOs from full HP.
Prevents self-destructing moves.
Negates the effects of weather.
Changes type to foe's attack.
Prevents added effects.
Prevents forced switches.
No Pokemon in this guide are listed with this ability yet.
Lowers the foe's Attack when sent out.
Prevents the foe from escaping.
Only supereffective moves will hit.
No Pokemon in this guide are listed with this ability yet.
Not hit by Ground attacks.
Passes on status conditions to the foe.
Prevents others from lowering its stats.
Heals status conditions upon switching out.
Doubles the chance of added effects.
Encounter rate increases.
Prevents flinching.
Prevents Steel-type foes from escaping.
Raises foe's PP usage.
Halves damage from Fire and Ice attacks.
Wakes up twice as fast from sleep.
Enables sure getaway from wild Pokemon.
Prevents others from lowering its accuracy.
Prevents others from lowering its Attack.
May pick up items after battle.
Transforms into the foe using Steel on entry.
Changes its first type to foe's attack.
No Pokemon in this guide are listed with this ability yet.
Prevents others from removing its item.
Ups Attack by 50% with a status condition.
Ups Defense by 50% with a status condition.
Damages others using HP-draining moves on it.
Prevents recoil damage.
Prevents grounded foes from escaping.
Prevents others from lowering its stats.
Doubles the Attack stat.
Negates the effects of weather.
Boosts speed when flinched.
Eats certain Berries at half HP instead.
Using a held item doubles Speed.
Halves damage from Fire attacks and burns.
Stat changes become doubled.
Poison status heals instead of hurts.
Boosts same type attacks.
Multi-hit moves hit 5 times.
Critical hits deal 50% more damage.
Moves used by or against it will always land.
Too much of a klutz to use any held items.
Ignores abilities that impede its moves.
Critical hits land more often.
Senses supereffective and OHKO moves.
Determines the foe's highest power move.
Ignores foe's stat changes if hitting or hit.
Doubles “not very effective” damage dealt.
Lowers supereffective damage taken by 25%.
Normal and Fighting attacks can hit Ghosts.
Lowers supereffective damage taken by 25%.
May gather Honey after battle.
Checks the foe's held item when sent out.
Foes become too nervous to eat Berries.
Foes lowering its stats boosts Attack.
Gives up at half HP, halving Atk and Sp. Atk.
Reduces damage dealt to allies by 25%.
Doubles the Pokemon's weight.
Halves the Pokemon's weight.
Halves attack damage taken at full HP.
Raises Attack by 50% if poisoned.
Raises Sp. Atk by 50% if burned.
Can't be damaged by an ally.
Its contact moves may poison a target.
Heals 1/3rd of its HP upon switching out.
Prevents others from lowering its Defense.
Opposing status moves become 50% accurate.
Transforms into the foe when sent out.
Passes through barriers, Safeguard & Mist.
Landing a KO boosts its Attack.
Bounces back certain status moves.
Transforms at half HP.
Protects it & allies from limiting of moves.
Eating Berries restores 1/3rd HP.
Changes type to the move it's using.
Doubles the Defense stat.
Steals the target's held item with an attack.
Immune to ball and bomb moves.
Foes lowering its stats boosts Sp. Atk.
Raises Defense by 50% in Grassy Terrain.
Passes its item to an ally after it uses one.
Parent and child attack together.
Once per switch, detransforms if it faints.
Guarantees critical hits on poisoned foes.
Doubles damage towards foes that switch in.
No Pokemon in this guide are listed with this ability yet.
Its moves never make contact.
Makes sound-based moves Water-type.
Doubles Speed on Electric Terrain.
Gathers cells to get stronger.
Can poison Steel and Poison-types.
Priority moves used on it or allies will fail.
No Pokemon in this guide are listed with this ability yet.
Halves contact damage, but weak to Fire.
Priority moves used on it or allies will fail.
Boosts Sp. Atk if any Pokemon faints.
No Pokemon in this guide are listed with this ability yet.
Copies fainted ally's ability.
No Pokemon in this guide are listed with this ability yet.
Copies fainted ally's ability.
Field becomes Electric Terrain.
Field becomes Psychic Terrain.
Field becomes Misty Terrain.
Field becomes Grassy Terrain.
Halves attack damage taken at full HP.
Boosts supereffective damage dealt.
No Pokemon in this guide are listed with this ability yet.
Moves are always supereffective.
This Pokemon is additionally Steel-type.
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