POKEMON MONOMYTH / v1.0 /Stats and moves contain spoilers
POKEDEX / REGIONAL #178

DusknoirPokemon Monomyth Pokedex

Ghost
← All Pokemon
AT A GLANCE

Base stats

v1.0
HP45
Attack100
Defense135
Sp. Attack65
Sp. Defense135
Speed45
Base stat total525
Compare base stats

BATTLE TRAITS

Abilities

Primary abilityPressure
Secondary abilityPressure
Hidden abilityFrisk

Open an ability for its description and other Pokemon that can have it. Some battle effects still need confirmation.

GROWTH & CHANGE

In-game evolution chain

Evolves from Dusclops.

Duskull →

Dusclops

Level up at level 37 or higher

Dusclops →

Dusknoir

Level up while holding Reaper Cloth

These are the known evolution methods. Additional conditions may apply; story-based changes are not fully covered.

MOVES & MILESTONES

Level-up learnset

22 entries

Moves Dusknoir learns as it levels up. Select a move to see its power and details.

Level, move, type, category, power, accuracy and PP
LevelMoveTypeCategoryPowerAcc.PP
1Fire PunchFirePhysical75100%15
1Ice PunchIcePhysical75100%15
1ThunderPunchElectricPhysical75100%15
1BindNormalPhysical1585%20
1LeerNormalStatus—100%30
1Night ShadeGhostSpecial1100%15
6DisableNormalStatus—100%20
9AstonishGhostPhysical30100%15
14ForesightNormalStatus——40
17Shadow SneakGhostPhysical40100%30
22PursuitDarkPhysical40100%20
25Will-o-WispFireStatus—85%15
30Confuse RayGhostStatus—100%10
33CurseGhostStatus——10
37Shadow PunchGhostPhysical60—20
40HexGhostSpecial65100%10
45Shadow BallGhostSpecial80100%15
52Mean LookNormalStatus——5
57Soul RendGhostPhysical75100%10
59GravityPsychicStatus——5
62PaybackDarkPhysical50100%10
68Future SightPsychicSpecial120100%10

A dash means no fixed number is listed.

TEACHABLE MOVES

TM & HM compatibility

25

These TMs and HMs are compatible with Dusknoir. Their locations and story requirements are not yet covered.

Compatible TM or HM, move, type and category
MachineMoveTypeCategory
TM01Laser FocusNormalStatus
TM06Poison GasPoisonStatus
TM08EndureNormalStatus
TM10Hidden PowerNormalSpecial
TM11Sunny DayFireStatus
TM13Aurora BeamIceSpecial
TM17ProtectNormalStatus
TM18Rain DanceWaterStatus
TM19CounterFightingPhysical
TM20Seismic TossFightingPhysical
TM21SwaggerNormalStatus
TM26BulldozeGroundPhysical
TM27ReturnNormalPhysical
TM29Dream EaterPsychicSpecial
TM30PoltergeistGhostPhysical
TM32CurseGhostStatus
TM41SubstituteNormalStatus
TM42Reflect TypeNormalStatus
TM43Secret PowerNormalPhysical
TM44RestPsychicStatus
TM45Psych UpNormalStatus
TM48Skill SwapPsychicStatus
TM49SnatchDarkStatus
HM04StrengthNormalPhysical
HM05Rock SmashFightingPhysical
FAMILY MOVES

Egg moves

8

These are the family egg moves shown for Duskull in the game's Pokedex. Breeding access and which forms can hatch with these moves are not fully confirmed.

Move, type, category, power, accuracy and PP
MoveTypeCategoryPowerAcc.PP
Destiny BondGhostStatus——5
Feint AttackDarkPhysical60—20
GrudgeGhostStatus—100%5
HazeIceStatus——30
ImprisonPsychicStatus—100%10
MementoDarkStatus—100%10
Ominous WindGhostSpecial60100%5
Pain SplitNormalStatus——20

Browse moves with family egg lists →

TEACHABLE MOVES

Tutor moves

18

These moves are compatible with Dusknoir through a move tutor. Tutor locations, costs and access are not yet covered. A move already known cannot be taught again.

Move, type, category, power, accuracy and PP
MoveTypeCategoryPowerAcc.PP
Body SlamNormalPhysical85100%15
Shadow BallGhostSpecial80100%15
PsychicPsychicSpecial90100%10
EarthquakeGroundPhysical100100%10
Rock SlideRockPhysical7590%10
Calm MindPsychicStatus——20
Dark PulseDarkSpecial80100%15
Focus BlastFightingSpecial12070%5
Wonder RoomPsychicStatus——10
Trick RoomPsychicStatus——5
Double-EdgeNormalPhysical120100%15
DynamicPunchFightingPhysical10050%5
MetronomeNormalStatus——10
Sleep TalkNormalStatus——10
SnoreNormalSpecial50100%15
Icy WindIceSpecial5595%15
TrickPsychicStatus—100%10
FacadeNormalPhysical70100%20

Browse tutor moves →

WHERE TO LOOK

Locations & availability

These are Dusknoir's listed wild encounters. Reaching an area and meeting any additional conditions are not fully confirmed.

Base chances are within the named method and encounter group, before abilities or special effects. They are approximate, not a chance per step or cast. Additional conditions may apply.

Wild encounters do not cover every way to obtain a Pokemon. Gifts, trades and other special encounters are not fully covered. Browse all wild locations →