Master Ball
The best Ball that catches a Pokemon without fail.
Browse 443 items, from held items to TMs and HMs. Where to find or buy them is not yet covered.
Prices are those listed by the game. A price of zero does not mean an item is free. Some item effects still need confirmation. Some items share the game's question-mark icon.
All items are shown below.
The best Ball that catches a Pokemon without fail.
A better Ball with a higher catch rate than a Great Ball.
A good Ball with a higher catch rate than a PokéBall.
A tool used for catching wild Pokemon.
A Ball used by Black Sands. NOT OBTAINABLE
A Ball that works well on Water- and Bug-type Pokemon.
A Ball that works better on Pokemon on the ocean floor.
A Ball that works better on weaker Pokemon.
A Ball that works better on Pokemon caught before.
A Ball that gains power in battles taking many turns.
A cozy Ball that makes Pokemon more friendly.
Works well if used in a dark place.
A remedial Ball that restores caught Pokemon.
Works well if used on the first turn.
The best Capsule with the highest rate of capture.
Works well on very fast Pokemon.
A Ball that works well on lower level Pokemon.
A Ball that works well on fished up Pokemon.
Works well on very heavy Pokemon.
Works well on Pokemon of the opposite gender.
A Ball that makes a Pokemon friendly when caught.
A Ball that works well on Moon Stone users.
A stronger Capsule than Iron. Used to catch Pokemon.
A Capsule to catch Pokemon, made by Tarragon's Tribe.
A strange Ball, gives a Pokemon its Hidden Ability.
A stronger Capsule than Copper. Used to catch Pokemon.
A rare Ball made in commemoration of some event.
A souvenir Ball found only at the Nature Reserve.
A normal PokéBall that someone has painted purple.
Restores the HP of a Pokemon by 20 points.
Heals a poisoned Pokemon.
Heals Pokemon of a burn.
Defrosts a frozen Pokemon.
Awakens a sleeping Pokemon.
Heals a paralyzed Pokemon.
Fully restores the HP and status cond- itions of a Pokemon.
Fully restores the HP of a Pokemon.
Restores the HP of a Pokemon by 120 points.
Restores the HP of a Pokemon by 60 points.
Heals all the status conditions of one Pokemon.
Revives a fainted Pokemon with half its HP.
Revives a fainted Pokemon with all its HP.
A mineral water that restores HP by 50 points.
A swell cola drink. Restores HP by 60 points.
A very sweet drink that restores HP by 80 points.
Spicy-tasting milk that restores HP by 130 points.
A bitter powder that restores HP by 60 points.
A bitter root that restores HP by 120 points.
A bitter powder that heals all status conditions.
A very bitter herb that revives a fainted Pokemon.
Restores the PP of a selected move by 10.
Fully restores the PP of a selected move.
Restores the PP of all moves by 10.
Fully restores the PP of a Pokemon's moves.
A local specialty that heals all status conditions.
A glass flute that awakens sleeping Pokemon.
A glass flute that snaps Pokemon out of confusion.
A glass flute that snaps Pokemon out of attraction.
A glass flute that keeps away wild Pokemon.
A glass flute that lures wild Pokemon.
A 100% pure juice that restores HP by 20 points.
A sweet chocolate that restores HP by 20 points.
Heals all the status conditions of one Pokemon.
Heals all the status conditions of one Pokemon.
Fully revives and restores all fainted Pokemon.
A rare and precious kind of sea salt. A sailor wants it.
A seashell found deep inside the Shoal Cave.
A shard from an ancient item. Can be sold cheaply.
A shard from an ancient item. Can be sold cheaply.
A shard from an ancient item. Can be sold cheaply.
A shard from an ancient item. Can be sold cheaply.
Raises the base HP of one Pokemon.
Raises the base Attack stat of one Pokemon.
Raises the base Defense stat of one Pokemon.
Raises the base Speed stat of one Pokemon.
Raises the base Sp. Atk stat of one Pokemon.
A creamy dessert that's loved by some Pokemon.
Raises the maximum PP of a selected move.
Raises the base Sp. Def stat of one Pokemon.
Raises the PP of a move to its maximum points.
Prevents stat reduction when used in battle.
Raises the critical-hit ratio during one battle.
Sharply boosts the Attack stat during one battle.
Sharply boosts the Defense stat during one battle.
Sharply boosts the Speed stat during one battle.
Sharply boosts the Accuracy of moves during one battle.
Boosts the Sp. Atk stat during one battle.
Sharply boosts the Sp. Def stat during one battle.
Use to flee from any battle with a wild Pokemon.
Use to escape instantly from a cave or a dungeon.
Repels weak wild Pokemon for 100 steps.
Repels weak wild Pokemon for 200 steps.
Repels weak wild Pokemon for 300 steps.
Switches a Pokemon's ability.
Makes certain species of Pokemon evolve.
Makes certain species of Pokemon evolve.
Makes certain species of Pokemon evolve.
Makes certain species of Pokemon evolve.
Makes certain species of Pokemon evolve.
Makes certain species of Pokemon evolve.
Makes certain species of Pokemon evolve.
Makes certain species of Pokemon evolve.
Makes certain species of Pokemon evolve.
A red apricorn. It assails your nostrils.
A blue apricorn. It smells a bit like grass.
A yellow apricorn. It has an invigor- ating scent.
A green apricorn. It has a strange, aromatic scent.
A pink apricorn. It has a nice, sweet scent.
A white apricorn. It doesn't smell like anything.
A black apricorn. It has an inde- scribable scent.
A plain mushroom that would sell at a cheap price.
A rare mushroom that would sell at a high price.
A pretty pearl that would sell at a cheap price.
A large pearl that would sell at a high price.
Beautiful red sand. Can be sold at a high price.
A red gem shard. It would sell for a very high price.
A nugget of pure gold. Can be sold at a high price.
A strange and very hot steel box. Who knows what's inside?
A drink that both restores 20 HP and raises Speed.
An unfinished Weakness Policy to be completed.
A sweet honey that attracts wild Pokemon when used.
A very rare bone. It can be sold at a high price.
A warming tea. Restores PP of a move by 10.
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A held item that heals paralysis in battle.
A held item that awakens Pokemon in battle.
A held item that heals poisoning in battle.
A held item that heals a burn in battle.
A held item that defrosts Pokemon in battle.
A held item that restores 10 PP in battle.
A held item that restores 10 HP in battle.
A held item that heals confusion in battle.
A held item that heals any status condition in battle.
A held item that restores 25% HP in battle.
A held item that restores 1/3rd HP but may confuse.
A held item that restores 1/3rd HP but may confuse.
A held item that restores 1/3rd HP but may confuse.
A held item that restores 1/3rd HP but may confuse.
A held item that restores 1/3rd HP but may confuse.
Description not yet listed.
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Description not yet listed.
Makes a Pokemon friendly but lowers base HP.
Makes a Pokemon friendly but lowers base Attack.
Makes a Pokemon friendly but lowers base Defense.
Makes a Pokemon friendly but lowers base Sp. Atk.
Makes a Pokemon friendly but lowers base Sp. Def.
Makes a Pokemon friendly but lowers base Speed.
Description not yet listed.
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A held item that weakens a Fire move if weak to it.
A held item that weakens a Water move if weak to it.
A held item that weakens an Electric move if weak to it.
A held item that weakens a Grass move if weak to it.
A held item that weakens an Ice move if weak to it.
A held item that weakens a Fighting move if weak to it.
A held item that weakens a Poison move if weak to it.
A held item that weakens a Ground move if weak to it.
A held item that weakens a Flying move if weak to it.
A held item that weakens a Psychic move if weak to it.
A held item that weakens a Bug move if weak to it.
A held item that weakens a Rock move if weak to it.
A held item that weakens a Ghost move if weak to it.
A held item that weakens a Dragon move if weak to it.
A held item that weakens a Dark move if weak to it.
A held item that weakens a Steel move if weak to it.
A held item that weakens a Normal move.
A held item that weakens a Fairy move if weak to it.
A held item that boosts Attack at 25% or less HP.
A held item that boosts Defense at 25% or less HP.
A held item that boosts Speed at 25% or less HP.
A held item that boosts Sp. Atk at 25% or less HP.
A held item that boosts Sp. Def at 25% or less HP.
A held item that ups the critical- hit rate in a pinch.
A held item that sharply boosts a stat in a pinch.
Description not yet listed.
A held item that casts a glare to reduce accuracy.
A held item that restores any lowered stat.
A held item that promotes growth, but reduces Speed.
A held item that sometimes allows the first strike.
A held item that calms spirits and fosters friendship.
A held item that snaps Pokemon out of infatuation.
Raises Attack, but allows the use of only one move.
A held item that may cause flinching when the foe is hit.
A held item that raises the power of Bug-type moves.
Adds money in battle if the holder takes part.
A held item that helps repel wild Pokemon.
A held item that assures fleeing from wild Pokemon.
A wondrous held item that prevents evolution.
A held item that occasionally prevents fainting.
A held item that boosts EXP. points earned in battle.
A held item that improves the critical-hit rate.
A held item that raises the power of Steel-type moves.
A held item that gradually restores HP in battle.
A strange scale held by Dragon- type Pokemon.
Loved by a certain Pokemon. Imbued with strong energy.
Raises critical-hit rate when held. It's a sharp claw.
May cause the foe to flinch when held. It's a sharp fang.
A sachet filled with perfumes that some Pokemon love.
A held item that raises the power of Ground-type moves.
A held item that raises the power of Rock-type moves.
A held item that raises the power of Grass-type moves.
A held item that raises the power of Dark-type moves.
A held item that boosts Fighting- type moves.
A held item that boosts Electric- type moves.
A held item that raises the power of Water-type moves.
A held item that raises the power of Flying-type moves.
A held item that raises the power of Poison-type moves.
A held item that raises the power of Ice-type moves.
A held item that raises the power of Ghost-type moves.
A held item that boosts Psychic- type moves.
A held item that raises the power of Fire-type moves.
A held item that raises the power of Dragon-type moves.
A held item that raises the power of Normal-type moves.
A held item that restores HP upon striking the foe.
A held item that pr- omotes Attack gain, but reduces Speed.
A held item that promotes Def gain, but reduces Speed.
A held item that pr- omotes Sp. Atk gain, but reduces Speed.
A held item that pr- omotes Sp. Def gain but reduces Speed.
A held item that pr- omotes Speed gain, but reduces Speed.
A held item that promotes HP gain, but reduces Speed.
Allows one-turn use of a move that charges first.
Boosts Speed, but allows the use of only one move.
Raises Sp. Atk, but allows the use of only one move.
If the holder has full HP, endures attack with 1 HP.
A magnifying lens that boosts the accuracy of moves.
Boosts the holder's accuracy if moving after the foe.
A held item that boosts a move used consecutively.
A headband that boosts physical moves.
A pair of glasses that boosts special moves.
A belt that boosts the power of super effective moves.
Makes barriers set by the holder go on for 8 turns.
Makes hailstorms set by the holder go on for 8 turns.
Makes sandstorms set by the holder go on for 8 turns.
Makes harsh sun set by the holder go on for 8 turns.
Makes rain set by the holder go on for 8 turns.
If holder becomes infatuated, the foe also does too.
Makes binding moves used by the holder go on for 7 turns.
Boosts the power of moves at the cost of some HP per turn.
A bizarre orb that badly poisons the holder in battle.
A bizarre orb that inflicts a burn on holder in battle.
Damages the holder each turn. Latches to foes via contact.
Gradually restores HP of Poison-types. Damages others.
Leaves the holder grounded and halves its Speed.
Enables the holder to switch out of battle without fail.
A held item that boosts healing from HP-stealing moves.
Prevents evolving; Ups Def & Sp.Def of unevolved Pokemon.
A light stone that reduces weight when held.
Hurts the foe if they touch its holder.
Lifts the holder in the air. If hit, this item will burst.
Switches out the foe if they hit the holder.
Negates the type immunities of the holder.
Increases the power of binding moves when held.
Forces the user to switch if a move lowers its stats.
Boosts Sp. Atk if the holder is hit by a Water-type move.
Boosts Attack if the holder is hit by an Electric move.
Boosts Sp. Def if the holder is hit by a Water-type move.
Boosts Attack if its holder is hit by an Ice-type move.
If hit by a Super Effective move, ups Attack and Sp. Atk.
Raises Sp. Def but prevents the use of status moves.
Protects from weather damage and powder moves.
Boosts Speed if the user is intimidated, but only one time.
Terrains summoned by the holder go on for 8 turns.
Guards the holder from contact move effects.
Boosts Defense on Electric Terrain, but only one time.
Boosts Sp. Def. on Psychic Terrain, but only one time.
Boosts Sp. Def. on Misty Terrain, but only one time.
Boosts Defense on Grassy Terrain, but only one time.
A held item that slightly lowers the foe's accuracy.
A held item that makes the holder move after others.
Adds money in battle if the holder takes part.
A held item that helps repel wild Pokemon.
Raises the power of Bug-type moves only once.
Raises the power of Dark-type moves only once.
Raises the power of Dragon-type moves only once.
Raises the power of Electric-type moves only once.
Raises the power of Fairy-type moves only once.
Raises the power of Fighting-type moves only once.
Raises the power of Fire-type moves only once.
Raises the power of Flying-type moves only once.
Raises the power of Ghost-type moves only once.
Raises the power of Grass-type moves only once.
Raises the power of Ground-type moves only once.
Raises the power of Ice-type moves only once.
Raises the power of Normal-type moves only once.
Raises the power of Poison-type moves only once.
Raises the power of Psychic-type moves only once.
Raises the power of Rock-type moves only once.
Raises the power of Steel-type moves only once.
Raises the power of Water-type moves only once.
A held item that doubles Ditto's Defense.
A held item that raises Farfetch'd's critical-hit ratio.
A held item that doubles the Sp. Atk of Kotora.
An item to be held by Ditto. A powder that boosts Speed.
Voices can be heard from this odd stone occasionally.
A held item that raises Cool in Contests.
A held item that raises Beauty in Contests.
A held item that raises Cute in Contests.
A held item that raises Smart in Contests.
A held item that raises Tough in Contests.
A piece of a prehistoric Pokemon's talon.
A piece of a prehistoric Pokemon's eggshell.
Keys to your 8-cylinder Orre motorcycle.
A case that holds up to 9,999 Coins.
A device that signals an invisible item by sound.
Use by any body of water to fish for wild Pokemon.
A decent fishing rod for catching wild Pokemon.
The best fishing rod for catching wild Pokemon.
The pass required for entering Pokemon Contests.
A tool used for watering Berries and plants.
Bastion's lost fire-lighting toolset.
A folding bicycle capable of jumps and wheelies.
Luciano sent his men to retrieve this. Contents unknown.
Raises focus to land a Critical Hit on the next 2 turns.
Throws coins at the foe. Money is recovered after.
Effect based on user's first non-Water type.
Strikes the foe twice with brutal attacks.
Traps and hurts the foe in a swarm from 4 to 5 turns.
Envelops foes in a toxic gas that poison those hit.
Creates a hailstorm that damages all types except Ice.
Endures any attack for 1 turn, leaving at least 1 HP.
Attacks with a odd leaves that cannot be evaded.
The attack type varies among different Pokemon.
Raises the power of Fire-type moves for 5 turns.
Inflicts severe damage but makes the user faint.
Fires a rainbow- colored beam that may lower Attack.
Attacks the foe by firing 2 to 5 icicles in a row.
Rays of light pelt the foe. May lower Accuracy.
Creates a wall of light that lowers Sp. Atk damage.
Negates damage, but may fail if used in succession.
Raises the power of Water-type moves for 5 turns.
Retaliates any physical hit with double the power.
Inflicts damage identical to the user's level.
Confuses the foe, but also sharply raises Attack.
Absorbs sunlight in the 1st turn, then attacks next turn.
Slams the foe with a hard tail. It may lower Defense.
Does damage then switches out the user.
Cures the foe's status conditions and heals user.
Attacks by stomping the ground & lowers the foe's Speed.
The more the user likes you, the more powerful this move.
Digs underground the 1st turn, then strikes next turn.
Heals by 50% the damage inflicted on a sleeping foe.
Controls foe's item to attack. Fails if the foe has no item.
Changes the foe's Ability to match the user's.
A move that works differently for Ghosts.
Creates a wall of light that weakens physical attacks.
A 5-turn attack that gains power on successive hits.
Switches out the user while keeping effects in play.
A slash that may poison foe. High critical-hit ratio.
A sandstorm that hits types except Rock/Ground/Steel.
An attack that burns up the foe's held Berry or Gem.
An attack that gains power if injured by the foe.
Does double damage to foes with half HP.
Creates a decoy using 1/4 of the user's maximum HP.
Makes the user's type match that of the target.
Adds an effect to attack depending on the location.
The user sleeps for 2 turns to restore its HP and status.
Copies the foe's stat changes and gives to the user.
A violent swing that hurts all Pokemon around it.
Fires three beams. May burn, freeze, or paralyze.
Switches abilities with the foe on the turn this is used.
Steals the effects of the move the foe is trying to use.
Enables full-power attack, but sharply lowers Sp. Atk.
Kontence's secret technique! High kritical-hit ratio.
Attacks the foe with sharp blades or claws.
Flies up on the first turn, then attacks next turn.
Creates a huge wave, then crashes it down on to foes.
Builds enormous power, then slams the foe.
A rock-crushingly tough attack that may lower Defense.
A charging attack that may flinch the foe.
Dives underwater the 1st turn, then attacks next turn.
A charging attack that may leave the foe confused.
A charm that will raise the chance of Shiny Pokemon.
A held item that raises the power of Fairy-type moves.
A stylish baseball cap to be worn by Gorillaimo.
A mysterious fez to be worn by Gorillaimo.
A spooky witch's cap to be worn by Gorillaimo.
A worn desperado cap to be worn by Gorillaimo.
A mask from the Tarragon people. Worn by Gorillaimo.
Your friend's beanie lost on Mt. Thunder. Worn by Gorillaimo.
Swaps a Pokemon's ability to its Hidden Ability.
A thunderous tribal war-drum, can wake Pokemon.
An iron apricore. It's dense and heavy.
A copper apricore. It's a shiny brown-red color.
A silver apricore. It has a wondrous sheen to it.
A gold apricore. A very rare and precious find.
A sensitive letter for delivery to Old Bay Island.
An orange prism made of crystal. Focuses light well.
Chief Valente's bandana. Worn by Gorillaimo.
A local specialty that heals all status conditions.
An old Trainer's cap. The seam says 'Frankie' inside.
A piece of a prehistoric Pokemon's arm.
Patchy's memento. Boosts the accuracy of moves.
Patchy's memento. Boosts the power of special moves.
Patchy's memento. Boosts the power of physical moves.
Cosa Nostra drink. Heals 90 HP and ups friendship.
It's something that's truly indescribable…
A device used to collect Promethium.
Takeout noodles. Revives a fainted Pokemon to half.
Stir-fried veggies and meat dish. Heals 130 HP.
Authentic cuisine. Revives a fainted Pokemon fully.
A gigantic dough bun, heartily heals 200 HP.
A local specialty that heals all status conditions.
Heals 60 HP and also boosts Speed and focus.
Political pamphlet for Keith Valente's campaign.
Sheet music for a romantic song. It was never played.
A rough chunk of obsidian-black crystal rock.
A key to a cabin in the northeast hills of Old Bay.
A key card that gives access to Club 36's rooms.
A key obtained from Balmer, for Elysium's tower.
A key obtained from Springheel, for Elysium's tower.
A key obtained from Weyland, for Elysium's tower.
A key obtained from Haddock, for Elysium's tower.
A letter addressed to the Champion of Athanto… You.
A ROM data pak. Seems to be for the Monster Brain.
A strange weapon. Raises Alien Ogo's critical-hit ratio.
A strange device. Raises Alien Ogo's Speed.
An old-looking bolo tie. It's damaged and rusty.
An ornate bolo tie made with a meteorite piece.
A key for the Coal Storage on Route 23.
Grants access to a lab facility near Port Ginseng.
Attached is a label that reads: 'Nursery'
Stolen data from the Monolith stored on a R2R tape.
An old photo of Quentin and the Monolith.
An extensive file on the mart clerk's dog, Eddie.
A parcel meant for Quentin produced by the Monolith.
Eddie 723 Levi Way 610-215-1135
Eddie 723 Levi Way 610-215-1135
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