POKEMON MONOMYTH / v1.0 /Stats and moves contain spoilers
POKEDEX / REGIONAL #126

MedichamPokemon Monomyth Pokedex

PsychicFighting
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AT A GLANCE

Base stats

v1.0
HP60
Attack60
Defense75
Sp. Attack60
Sp. Defense75
Speed80
Base stat total410
Compare base stats

BATTLE TRAITS

Abilities

Primary abilityPure Power
Secondary abilityPure Power
Hidden abilityTelepathy

Open an ability for its description and other Pokemon that can have it. Some battle effects still need confirmation.

GROWTH & CHANGE

In-game evolution chain

Evolves from Meditite.

Meditite →

Medicham

Level up at level 37 or higher

These are the known evolution methods. Additional conditions may apply; story-based changes are not fully covered.

MOVES & MILESTONES

Level-up learnset

24 entries

Moves Medicham learns as it levels up. Select a move to see its power and details.

Level, move, type, category, power, accuracy and PP
LevelMoveTypeCategoryPowerAcc.PP
1Fire PunchFirePhysical75100%15
1ThunderPunchElectricPhysical75100%15
1Ice PunchIcePhysical75100%15
1BideNormalPhysical1—10
4MeditatePsychicStatus——40
7ConfusionPsychicSpecial50100%25
9ForesightNormalStatus——40
12EndureNormalStatus——10
15FeintNormalPhysical30100%10
17Force PalmFightingPhysical60100%10
19DetectFightingStatus——5
20Hidden PowerNormalSpecial60100%15
23Calm MindPsychicStatus——20
25Mind ReaderNormalStatus——5
28Jump KickFightingPhysical10095%10
31Psych UpNormalStatus——10
33AcupressureNormalStatus——30
36Power TrickPsychicStatus——10
41Zen HeadbuttPsychicPhysical8090%15
45ReversalFightingPhysical1100%15
48ChakraPointsPsychicPhysical60100%5
53RecoverNormalStatus——5
59CounterFightingPhysical1100%20
63Hi Jump KickFightingPhysical13090%10

A dash means no fixed number is listed.

TEACHABLE MOVES

TM & HM compatibility

24

These TMs and HMs are compatible with Medicham. Their locations and story requirements are not yet covered.

Compatible TM or HM, move, type and category
MachineMoveTypeCategory
TM01Laser FocusNormalStatus
TM08EndureNormalStatus
TM10Hidden PowerNormalSpecial
TM11Sunny DayFireStatus
TM16Light ScreenPsychicStatus
TM17ProtectNormalStatus
TM18Rain DanceWaterStatus
TM19CounterFightingPhysical
TM20Seismic TossFightingPhysical
TM21SwaggerNormalStatus
TM27ReturnNormalPhysical
TM29Dream EaterPsychicSpecial
TM32CurseGhostStatus
TM33ReflectPsychicStatus
TM35Baton PassNormalStatus
TM39CragalancheRockPhysical
TM41SubstituteNormalStatus
TM43Secret PowerNormalPhysical
TM44RestPsychicStatus
TM45Psych UpNormalStatus
TM47Tri AttackNormalSpecial
TM48Skill SwapPsychicStatus
HM04StrengthNormalPhysical
HM05Rock SmashFightingPhysical
FAMILY MOVES

Egg moves

8

These are the family egg moves shown for Meditite in the game's Pokedex. Breeding access and which forms can hatch with these moves are not fully confirmed.

Move, type, category, power, accuracy and PP
MoveTypeCategoryPowerAcc.PP
Bullet PunchSteelPhysical40100%30
Drain PunchFightingPhysical75100%10
Fake OutNormalPhysical40100%10
Fire PunchFirePhysical75100%15
Ice PunchIcePhysical75100%15
Psycho CutPsychicPhysical70100%20
Quick GuardFightingStatus——15
ThunderPunchElectricPhysical75100%15

Browse moves with family egg lists →

TEACHABLE MOVES

Tutor moves

16

These moves are compatible with Medicham through a move tutor. Tutor locations, costs and access are not yet covered. A move already known cannot be taught again.

Move, type, category, power, accuracy and PP
MoveTypeCategoryPowerAcc.PP
Body SlamNormalPhysical85100%15
Shadow BallGhostSpecial80100%15
PsychicPsychicSpecial90100%10
Rock SlideRockPhysical7590%10
Calm MindPsychicStatus——20
Bulk UpFightingStatus——20
Focus BlastFightingSpecial12070%5
Wonder RoomPsychicStatus——10
Trick RoomPsychicStatus——5
Double-EdgeNormalPhysical120100%15
DynamicPunchFightingPhysical10050%5
MetronomeNormalStatus——10
Sleep TalkNormalStatus——10
SnoreNormalSpecial50100%15
TrickPsychicStatus—100%10
FacadeNormalPhysical70100%20

Browse tutor moves →

WHERE TO LOOK

Locations & availability

These are Medicham's listed wild encounters. Reaching an area and meeting any additional conditions are not fully confirmed.

Base chances are within the named method and encounter group, before abilities or special effects. They are approximate, not a chance per step or cast. Additional conditions may apply.

Wild encounters do not cover every way to obtain a Pokemon. Gifts, trades and other special encounters are not fully covered. Browse all wild locations →