MedichamPokemon Monomyth Pokedex
Base stats
Compare base stats
| Stat | Medicham | Selected | Difference |
|---|---|---|---|
| HP | 60 | ||
| Attack | 60 | ||
| Defense | 75 | ||
| Sp. Attack | 60 | ||
| Sp. Defense | 75 | ||
| Speed | 80 |
Base stats only. Levels, IVs, EVs, natures and battle effects are not included.
Abilities
Open an ability for its description and other Pokemon that can have it. Some battle effects still need confirmation.
In-game evolution chain
These are the known evolution methods. Additional conditions may apply; story-based changes are not fully covered.
Level-up learnset
Moves Medicham learns as it levels up. Select a move to see its power and details.
| Level | Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Fire Punch | 75 | 100% | 15 | ||
| 1 | ThunderPunch | 75 | 100% | 15 | ||
| 1 | Ice Punch | 75 | 100% | 15 | ||
| 1 | Bide | 1 | — | 10 | ||
| 4 | Meditate | — | — | 40 | ||
| 7 | Confusion | 50 | 100% | 25 | ||
| 9 | Foresight | — | — | 40 | ||
| 12 | Endure | — | — | 10 | ||
| 15 | Feint | 30 | 100% | 10 | ||
| 17 | Force Palm | 60 | 100% | 10 | ||
| 19 | Detect | — | — | 5 | ||
| 20 | Hidden Power | 60 | 100% | 15 | ||
| 23 | Calm Mind | — | — | 20 | ||
| 25 | Mind Reader | — | — | 5 | ||
| 28 | Jump Kick | 100 | 95% | 10 | ||
| 31 | Psych Up | — | — | 10 | ||
| 33 | Acupressure | — | — | 30 | ||
| 36 | Power Trick | — | — | 10 | ||
| 41 | Zen Headbutt | 80 | 90% | 15 | ||
| 45 | Reversal | 1 | 100% | 15 | ||
| 48 | ChakraPoints | 60 | 100% | 5 | ||
| 53 | Recover | — | — | 5 | ||
| 59 | Counter | 1 | 100% | 20 | ||
| 63 | Hi Jump Kick | 130 | 90% | 10 |
A dash means no fixed number is listed.
TM & HM compatibility
These TMs and HMs are compatible with Medicham. Their locations and story requirements are not yet covered.
| Machine | Move | Type | Category |
|---|---|---|---|
| Laser Focus | |||
| Endure | |||
| Hidden Power | |||
| Sunny Day | |||
| Light Screen | |||
| Protect | |||
| Rain Dance | |||
| Counter | |||
| Seismic Toss | |||
| Swagger | |||
| Return | |||
| Dream Eater | |||
| Curse | |||
| Reflect | |||
| Baton Pass | |||
| Cragalanche | |||
| Substitute | |||
| Secret Power | |||
| Rest | |||
| Psych Up | |||
| Tri Attack | |||
| Skill Swap | |||
| Strength | |||
| Rock Smash |
Egg moves
These are the family egg moves shown for Meditite in the game's Pokedex. Breeding access and which forms can hatch with these moves are not fully confirmed.
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Bullet Punch | 40 | 100% | 30 | ||
| Drain Punch | 75 | 100% | 10 | ||
| Fake Out | 40 | 100% | 10 | ||
| Fire Punch | 75 | 100% | 15 | ||
| Ice Punch | 75 | 100% | 15 | ||
| Psycho Cut | 70 | 100% | 20 | ||
| Quick Guard | — | — | 15 | ||
| ThunderPunch | 75 | 100% | 15 |
Tutor moves
These moves are compatible with Medicham through a move tutor. Tutor locations, costs and access are not yet covered. A move already known cannot be taught again.
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Body Slam | 85 | 100% | 15 | ||
| Shadow Ball | 80 | 100% | 15 | ||
| Psychic | 90 | 100% | 10 | ||
| Rock Slide | 75 | 90% | 10 | ||
| Calm Mind | — | — | 20 | ||
| Bulk Up | — | — | 20 | ||
| Focus Blast | 120 | 70% | 5 | ||
| Wonder Room | — | — | 10 | ||
| Trick Room | — | — | 5 | ||
| Double-Edge | 120 | 100% | 15 | ||
| DynamicPunch | 100 | 50% | 5 | ||
| Metronome | — | — | 10 | ||
| Sleep Talk | — | — | 10 | ||
| Snore | 50 | 100% | 15 | ||
| Trick | — | 100% | 10 | ||
| Facade | 70 | 100% | 20 |
Locations & availability
These are Medicham's listed wild encounters. Reaching an area and meeting any additional conditions are not fully confirmed.
Base chances are within the named method and encounter group, before abilities or special effects. They are approximate, not a chance per step or cast. Additional conditions may apply.
- Mt. Thunder · encounter list 4Walking · Levels 57–61 · Base chance: ≈20%
- Mt. Thunder · encounter list 8Walking · Levels 57–60 · Base chance: ≈20%
- Mt. Thunder · encounter list 10Walking · Levels 57–60 · Base chance: ≈20%
- Old Bay Coast · encounter list 4Walking · Levels 40–70 · Base chance: ≈10%
- Barbed Cave II · encounter list 8Walking · Levels 70–80 · Base chance: ≈10%
Wild encounters do not cover every way to obtain a Pokemon. Gifts, trades and other special encounters are not fully covered. Browse all wild locations →