Master Ball
The best Ball that catches a Pokemon without fail.
Find an item, check what it does and explore visible pickups, hidden items, shops, gifts and berry harvests.
Prices are those listed by the game. A price of zero does not mean an item is free. Some item effects still need confirmation. Some items share the game's question-mark icon.
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The best Ball that catches a Pokemon without fail.
A better Ball with a higher catch rate than a Great Ball.
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A good Ball with a higher catch rate than a PokéBall.
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Before the westward stream crossing, follow the narrow path north. Turn west between the boulders and look just north of the gap.
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A tool used for catching wild Pokemon.
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Received during the opening family scene in the tested run. Repeat visits were not tested.
A Ball used by Black Sands. NOT OBTAINABLE
A Ball that works well on Water- and Bug-type Pokemon.
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A Ball that works better on Pokemon on the ocean floor.
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A Ball that works better on weaker Pokemon.
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A Ball that works better on Pokemon caught before.
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A Ball that gains power in battles taking many turns.
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A cozy Ball that makes Pokemon more friendly.
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Works well if used in a dark place.
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A remedial Ball that restores caught Pokemon.
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Works well if used on the first turn.
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The best Capsule with the highest rate of capture.
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Works well on very fast Pokemon.
A Ball that works well on lower level Pokemon.
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A Ball that works well on fished up Pokemon.
Works well on very heavy Pokemon.
Works well on Pokemon of the opposite gender.
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A Ball that makes a Pokemon friendly when caught.
A Ball that works well on Moon Stone users.
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A stronger Capsule than Iron. Used to catch Pokemon.
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A Capsule to catch Pokemon, made by Tarragon's Tribe.
A strange Ball, gives a Pokemon its Hidden Ability.
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A stronger Capsule than Copper. Used to catch Pokemon.
A rare Ball made in commemoration of some event.
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A souvenir Ball found only at the Nature Reserve.
A normal PokéBall that someone has painted purple.
Restores the HP of a Pokemon by 20 points.
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Received during the opening family scene in the tested run. Repeat visits were not tested.
Heals a poisoned Pokemon.
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Heals Pokemon of a burn.
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Defrosts a frozen Pokemon.
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Awakens a sleeping Pokemon.
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Heals a paralyzed Pokemon.
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Fully restores the HP and status cond- itions of a Pokemon.
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Fully restores the HP of a Pokemon.
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Restores the HP of a Pokemon by 120 points.
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Restores the HP of a Pokemon by 60 points.
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On the first basement floor, go down from the arrival stairs and follow the west wall to the lower aisle. Turn east, then north into the alcove by the machinery.
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Heals all the status conditions of one Pokemon.
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Revives a fainted Pokemon with half its HP.
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From the southern entrance, head north past the scout. Turn west above the low ridge, then follow the narrow gap north between the trees. Face the square at the end of the gap and interact to collect one Revive.
See the walkthrough step →Revives a fainted Pokemon with all its HP.
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A mineral water that restores HP by 50 points.
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One Fresh Water was received in the tested visit. Repeat visits were not tested.
A swell cola drink. Restores HP by 60 points.
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A very sweet drink that restores HP by 80 points.
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Spicy-tasting milk that restores HP by 130 points.
A bitter powder that restores HP by 60 points.
Otto listed Energy Powder at ₽900 on this visit. The party had ₽669, so the purchase did not go through.
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A bitter root that restores HP by 120 points.
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A bitter powder that heals all status conditions.
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A very bitter herb that revives a fainted Pokemon.
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Check the counter for its current stock and price.
Some places may be out of reach for now. Open the location guide for any recorded directions.
Restores the PP of a selected move by 10.
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Fully restores the PP of a selected move.
Some areas may be out of reach. Directions and access requirements aren’t fully covered.
Restores the PP of all moves by 10.
Some areas may be out of reach. Directions and access requirements aren’t fully covered.
Fully restores the PP of a Pokemon's moves.
Some areas may be out of reach. Directions and access requirements aren’t fully covered.
A local specialty that heals all status conditions.
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A glass flute that awakens sleeping Pokemon.
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A glass flute that snaps Pokemon out of confusion.
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A glass flute that snaps Pokemon out of attraction.
A glass flute that keeps away wild Pokemon.
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A glass flute that lures wild Pokemon.
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A 100% pure juice that restores HP by 20 points.
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A sweet chocolate that restores HP by 20 points.
A return visit with the Sweet Heart still in the Bag produced no second gift.
Heals all the status conditions of one Pokemon.
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Heals all the status conditions of one Pokemon.
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Fully revives and restores all fainted Pokemon.
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A rare and precious kind of sea salt. A sailor wants it.
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A seashell found deep inside the Shoal Cave.
A shard from an ancient item. Can be sold cheaply.
A shard from an ancient item. Can be sold cheaply.
A shard from an ancient item. Can be sold cheaply.
A shard from an ancient item. Can be sold cheaply.
Raises the base HP of one Pokemon.
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Some places may be out of reach for now. Open the location guide for any recorded directions.
Raises the base Attack stat of one Pokemon.
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Some places may be out of reach for now. Open the location guide for any recorded directions.
Raises the base Defense stat of one Pokemon.
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Some places may be out of reach for now. Open the location guide for any recorded directions.
Raises the base Speed stat of one Pokemon.
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Some places may be out of reach for now. Open the location guide for any recorded directions.
Raises the base Sp. Atk stat of one Pokemon.
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A creamy dessert that's loved by some Pokemon.
Level up while holding WhippedDream
Level up while holding WhippedDream
Level up while holding WhippedDream
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Raises the maximum PP of a selected move.
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Raises the base Sp. Def stat of one Pokemon.
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Raises the PP of a move to its maximum points.
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Prevents stat reduction when used in battle.
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Raises the critical-hit ratio during one battle.
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Sharply boosts the Attack stat during one battle.
Sharply boosts the Defense stat during one battle.
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From Otto’s camp, cross east and follow the grass south to the slope in the cliff. Take the middle of the slope east, then follow the path around the rocks past Kindler Flint. The X Defend is beside the boulder south of him.
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Sharply boosts the Speed stat during one battle.
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Some places may be out of reach for now. Open the location guide for any recorded directions.
Sharply boosts the Accuracy of moves during one battle.
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Boosts the Sp. Atk stat during one battle.
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Sharply boosts the Sp. Def stat during one battle.
Use to flee from any battle with a wild Pokemon.
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Use to escape instantly from a cave or a dungeon.
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Repels weak wild Pokemon for 100 steps.
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Repels weak wild Pokemon for 200 steps.
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Repels weak wild Pokemon for 300 steps.
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Switches a Pokemon's ability.
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Makes certain species of Pokemon evolve.
Use Sun Stone
Use Sun Stone
Use Sun Stone
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Makes certain species of Pokemon evolve.
Use Moon Stone
Use Moon Stone
Use Moon Stone
Use Moon Stone
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Makes certain species of Pokemon evolve.
Use Fire Stone
Use Fire Stone
Use Fire Stone
Use Fire Stone
Makes certain species of Pokemon evolve.
Use Thunder Stone
Use Thunder Stone
Use Thunder Stone
Use Thunder Stone
Some areas may be out of reach. Directions and access requirements aren’t fully covered.
Makes certain species of Pokemon evolve.
Use Water Stone
Use Water Stone
Use Water Stone
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Makes certain species of Pokemon evolve.
Use Leaf Stone
Use Leaf Stone
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Makes certain species of Pokemon evolve.
Use Dawn Stone
Use Dawn Stone on a female Snorunt
Some areas may be out of reach. Directions and access requirements aren’t fully covered.
Makes certain species of Pokemon evolve.
Use Dusk Stone
Use Dusk Stone
Use Dusk Stone
Use Dusk Stone
Use Dusk Stone
Some areas may be out of reach. Directions and access requirements aren’t fully covered.
Makes certain species of Pokemon evolve.
Use Shiny Stone
Use Shiny Stone
Use Shiny Stone
Some areas may be out of reach. Directions and access requirements aren’t fully covered.
A red apricorn. It assails your nostrils.
A blue apricorn. It smells a bit like grass.
A yellow apricorn. It has an invigor- ating scent.
A green apricorn. It has a strange, aromatic scent.
A pink apricorn. It has a nice, sweet scent.
A white apricorn. It doesn't smell like anything.
A black apricorn. It has an inde- scribable scent.
A plain mushroom that would sell at a cheap price.
A rare mushroom that would sell at a high price.
A pretty pearl that would sell at a cheap price.
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A large pearl that would sell at a high price.
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Some places may be out of reach for now. Open the location guide for any recorded directions.
Beautiful red sand. Can be sold at a high price.
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Some places may be out of reach for now. Open the location guide for any recorded directions.
A red gem shard. It would sell for a very high price.
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Some places may be out of reach for now. Open the location guide for any recorded directions.
A nugget of pure gold. Can be sold at a high price.
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Some places may be out of reach for now. Open the location guide for any recorded directions.
A strange and very hot steel box. Who knows what's inside?
A drink that both restores 20 HP and raises Speed.
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An unfinished Weakness Policy to be completed.
A sweet honey that attracts wild Pokemon when used.
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A very rare bone. It can be sold at a high price.
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A warming tea. Restores PP of a move by 10.
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A held item that heals paralysis in battle.
These directions describe the mature plants found on the recorded first visit. Replanted crops, later growth and harvest amounts have not been checked.
A held item that awakens Pokemon in battle.
These directions describe the mature plants found on the recorded first visit. Replanted crops, later growth and harvest amounts have not been checked.
A held item that heals poisoning in battle.
These directions describe the mature plants found on the recorded first visit. Replanted crops, later growth and harvest amounts have not been checked.
A held item that heals a burn in battle.
These directions describe the mature plants found on the recorded first visit. Replanted crops, later growth and harvest amounts have not been checked.
A held item that defrosts Pokemon in battle.
These directions describe the mature plants found on the recorded first visit. Replanted crops, later growth and harvest amounts have not been checked.
A held item that restores 10 PP in battle.
A held item that restores 10 HP in battle.
These directions describe the mature plants found on the recorded first visit. Replanted crops, later growth and harvest amounts have not been checked.
A held item that heals confusion in battle.
These directions describe the mature plants found on the recorded first visit. Replanted crops, later growth and harvest amounts have not been checked.
A held item that heals any status condition in battle.
Some areas may be out of reach. Directions and access requirements aren’t fully covered.
A held item that restores 25% HP in battle.
A held item that restores 1/3rd HP but may confuse.
A held item that restores 1/3rd HP but may confuse.
A held item that restores 1/3rd HP but may confuse.
A held item that restores 1/3rd HP but may confuse.
These directions describe the mature plants found on the recorded first visit. Replanted crops, later growth and harvest amounts have not been checked.
A held item that restores 1/3rd HP but may confuse.
Description not yet listed.
Description not yet listed.
Description not yet listed.
These directions describe the mature plants found on the recorded first visit. Replanted crops, later growth and harvest amounts have not been checked.
Description not yet listed.
Description not yet listed.
Makes a Pokemon friendly but lowers base HP.
Makes a Pokemon friendly but lowers base Attack.
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Makes a Pokemon friendly but lowers base Defense.
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Makes a Pokemon friendly but lowers base Sp. Atk.
Makes a Pokemon friendly but lowers base Sp. Def.
Makes a Pokemon friendly but lowers base Speed.
Description not yet listed.
Description not yet listed.
Description not yet listed.
Check the counter for its current stock and price.
Description not yet listed.
Description not yet listed.
Description not yet listed.
Description not yet listed.
Description not yet listed.
Description not yet listed.
A held item that weakens a Fire move if weak to it.
A held item that weakens a Water move if weak to it.
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A held item that weakens an Electric move if weak to it.
A held item that weakens a Grass move if weak to it.
A held item that weakens an Ice move if weak to it.
A held item that weakens a Fighting move if weak to it.
A held item that weakens a Poison move if weak to it.
A held item that weakens a Ground move if weak to it.
A held item that weakens a Flying move if weak to it.
A held item that weakens a Psychic move if weak to it.
A held item that weakens a Bug move if weak to it.
A held item that weakens a Rock move if weak to it.
A held item that weakens a Ghost move if weak to it.
A held item that weakens a Dragon move if weak to it.
A held item that weakens a Dark move if weak to it.
A held item that weakens a Steel move if weak to it.
A held item that weakens a Normal move.
A held item that weakens a Fairy move if weak to it.
A held item that boosts Attack at 25% or less HP.
A held item that boosts Defense at 25% or less HP.
A held item that boosts Speed at 25% or less HP.
A held item that boosts Sp. Atk at 25% or less HP.
A held item that boosts Sp. Def at 25% or less HP.
A held item that ups the critical- hit rate in a pinch.
A held item that sharply boosts a stat in a pinch.
Description not yet listed.
A held item that casts a glare to reduce accuracy.
Some areas may be out of reach. Directions and access requirements aren’t fully covered.
A held item that restores any lowered stat.
Choose Holistics, then Buy. Otto sold one White Herb for ₽100 on the recorded visit.
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A held item that promotes growth, but reduces Speed.
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A held item that sometimes allows the first strike.
Some areas may be out of reach. Directions and access requirements aren’t fully covered.
A held item that calms spirits and fosters friendship.
A held item that snaps Pokemon out of infatuation.
Some areas may be out of reach. Directions and access requirements aren’t fully covered.
Check the counter for its current stock and price.
Raises Attack, but allows the use of only one move.
A held item that may cause flinching when the foe is hit.
Level up while holding King's Rock outside Blazing Path
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A held item that raises the power of Bug-type moves.
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Adds money in battle if the holder takes part.
A held item that helps repel wild Pokemon.
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A held item that assures fleeing from wild Pokemon.
A wondrous held item that prevents evolution.
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A held item that occasionally prevents fainting.
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A held item that boosts EXP. points earned in battle.
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A held item that improves the critical-hit rate.
Level up while holding Scope Lens
A held item that raises the power of Steel-type moves.
Level up while holding Metal Coat
Level up while holding Metal Coat outside Mt. Thunder and Peak of Kings
Level up while holding Metal Coat
Level up while holding Metal Coat
Some areas may be out of reach. Directions and access requirements aren’t fully covered.
Some places may be out of reach for now. Open the location guide for any recorded directions.
A held item that gradually restores HP in battle.
A strange scale held by Dragon- type Pokemon.
Loved by a certain Pokemon. Imbued with strong energy.
Level up while holding Reaper Cloth
Level up while holding Reaper Cloth
Some areas may be out of reach. Directions and access requirements aren’t fully covered.
Raises critical-hit rate when held. It's a sharp claw.
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May cause the foe to flinch when held. It's a sharp fang.
Some areas may be out of reach. Directions and access requirements aren’t fully covered.
A sachet filled with perfumes that some Pokemon love.
A held item that raises the power of Ground-type moves.
Some areas may be out of reach. Directions and access requirements aren’t fully covered.
A held item that raises the power of Rock-type moves.
A held item that raises the power of Grass-type moves.
Some areas may be out of reach. Directions and access requirements aren’t fully covered.
A held item that raises the power of Dark-type moves.
Some areas may be out of reach. Directions and access requirements aren’t fully covered.
A held item that boosts Fighting- type moves.
Some areas may be out of reach. Directions and access requirements aren’t fully covered.
A held item that boosts Electric- type moves.
Some areas may be out of reach. Directions and access requirements aren’t fully covered.
A held item that raises the power of Water-type moves.
A held item that raises the power of Flying-type moves.
A held item that raises the power of Poison-type moves.
Some areas may be out of reach. Directions and access requirements aren’t fully covered.
Some places may be out of reach for now. Open the location guide for any recorded directions.
A held item that raises the power of Ice-type moves.
Level up while holding NeverMeltIce
Some areas may be out of reach. Directions and access requirements aren’t fully covered.
A held item that raises the power of Ghost-type moves.
Some areas may be out of reach. Directions and access requirements aren’t fully covered.
A held item that boosts Psychic- type moves.
A held item that raises the power of Fire-type moves.
Some areas may be out of reach. Directions and access requirements aren’t fully covered.
A held item that raises the power of Dragon-type moves.
A held item that raises the power of Normal-type moves.
Some areas may be out of reach. Directions and access requirements aren’t fully covered.
A held item that restores HP upon striking the foe.
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A held item that pr- omotes Attack gain, but reduces Speed.
A held item that promotes Def gain, but reduces Speed.
A held item that pr- omotes Sp. Atk gain, but reduces Speed.
A held item that pr- omotes Sp. Def gain but reduces Speed.
A held item that pr- omotes Speed gain, but reduces Speed.
A held item that promotes HP gain, but reduces Speed.
Allows one-turn use of a move that charges first.
Check the counter for its current stock and price.
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Boosts Speed, but allows the use of only one move.
Some areas may be out of reach. Directions and access requirements aren’t fully covered.
Raises Sp. Atk, but allows the use of only one move.
Some areas may be out of reach. Directions and access requirements aren’t fully covered.
If the holder has full HP, endures attack with 1 HP.
A magnifying lens that boosts the accuracy of moves.
Some areas may be out of reach. Directions and access requirements aren’t fully covered.
Boosts the holder's accuracy if moving after the foe.
Some areas may be out of reach. Directions and access requirements aren’t fully covered.
A held item that boosts a move used consecutively.
Some areas may be out of reach. Directions and access requirements aren’t fully covered.
A headband that boosts physical moves.
A pair of glasses that boosts special moves.
A belt that boosts the power of super effective moves.
Makes barriers set by the holder go on for 8 turns.
Some areas may be out of reach. Directions and access requirements aren’t fully covered.
Makes hailstorms set by the holder go on for 8 turns.
Some areas may be out of reach. Directions and access requirements aren’t fully covered.
Makes sandstorms set by the holder go on for 8 turns.
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Makes harsh sun set by the holder go on for 8 turns.
Some areas may be out of reach. Directions and access requirements aren’t fully covered.
Makes rain set by the holder go on for 8 turns.
Some areas may be out of reach. Directions and access requirements aren’t fully covered.
If holder becomes infatuated, the foe also does too.
Some areas may be out of reach. Directions and access requirements aren’t fully covered.
Makes binding moves used by the holder go on for 7 turns.
Some areas may be out of reach. Directions and access requirements aren’t fully covered.
Boosts the power of moves at the cost of some HP per turn.
Some areas may be out of reach. Directions and access requirements aren’t fully covered.
A bizarre orb that badly poisons the holder in battle.
A bizarre orb that inflicts a burn on holder in battle.
Some areas may be out of reach. Directions and access requirements aren’t fully covered.
Damages the holder each turn. Latches to foes via contact.
Gradually restores HP of Poison-types. Damages others.
Some areas may be out of reach. Directions and access requirements aren’t fully covered.
Leaves the holder grounded and halves its Speed.
Some areas may be out of reach. Directions and access requirements aren’t fully covered.
Some places may be out of reach for now. Open the location guide for any recorded directions.
Enables the holder to switch out of battle without fail.
A held item that boosts healing from HP-stealing moves.
Prevents evolving; Ups Def & Sp.Def of unevolved Pokemon.
A light stone that reduces weight when held.
Hurts the foe if they touch its holder.
Some areas may be out of reach. Directions and access requirements aren’t fully covered.
Lifts the holder in the air. If hit, this item will burst.
Switches out the foe if they hit the holder.
Negates the type immunities of the holder.
Increases the power of binding moves when held.
Forces the user to switch if a move lowers its stats.
Some areas may be out of reach. Directions and access requirements aren’t fully covered.
Boosts Sp. Atk if the holder is hit by a Water-type move.
Boosts Attack if the holder is hit by an Electric move.
Some areas may be out of reach. Directions and access requirements aren’t fully covered.
Boosts Sp. Def if the holder is hit by a Water-type move.
Boosts Attack if its holder is hit by an Ice-type move.
Some areas may be out of reach. Directions and access requirements aren’t fully covered.
If hit by a Super Effective move, ups Attack and Sp. Atk.
Some areas may be out of reach. Directions and access requirements aren’t fully covered.
Raises Sp. Def but prevents the use of status moves.
Some areas may be out of reach. Directions and access requirements aren’t fully covered.
Protects from weather damage and powder moves.
Boosts Speed if the user is intimidated, but only one time.
Terrains summoned by the holder go on for 8 turns.
Some areas may be out of reach. Directions and access requirements aren’t fully covered.
Guards the holder from contact move effects.
Some areas may be out of reach. Directions and access requirements aren’t fully covered.
Boosts Defense on Electric Terrain, but only one time.
Level up while holding Electric Seed
Some areas may be out of reach. Directions and access requirements aren’t fully covered.
Boosts Sp. Def. on Psychic Terrain, but only one time.
Boosts Sp. Def. on Misty Terrain, but only one time.
Boosts Defense on Grassy Terrain, but only one time.
Some areas may be out of reach. Directions and access requirements aren’t fully covered.
A held item that slightly lowers the foe's accuracy.
Some areas may be out of reach. Directions and access requirements aren’t fully covered.
Check the counter for its current stock and price.
A held item that makes the holder move after others.
Check the counter for its current stock and price.
Adds money in battle if the holder takes part.
Some areas may be out of reach. Directions and access requirements aren’t fully covered.
Check the counter for its current stock and price.
A held item that helps repel wild Pokemon.
Check the counter for its current stock and price.
Raises the power of Bug-type moves only once.
Raises the power of Dark-type moves only once.
Raises the power of Dragon-type moves only once.
Some areas may be out of reach. Directions and access requirements aren’t fully covered.
Raises the power of Electric-type moves only once.
Some areas may be out of reach. Directions and access requirements aren’t fully covered.
Raises the power of Fairy-type moves only once.
Raises the power of Fighting-type moves only once.
Raises the power of Fire-type moves only once.
Some places may be out of reach for now. Open the location guide for any recorded directions.
Raises the power of Flying-type moves only once.
Raises the power of Ghost-type moves only once.
Raises the power of Grass-type moves only once.
Raises the power of Ground-type moves only once.
Raises the power of Ice-type moves only once.
Some areas may be out of reach. Directions and access requirements aren’t fully covered.
Some places may be out of reach for now. Open the location guide for any recorded directions.
Raises the power of Normal-type moves only once.
Raises the power of Poison-type moves only once.
Raises the power of Psychic-type moves only once.
Raises the power of Rock-type moves only once.
Raises the power of Steel-type moves only once.
Raises the power of Water-type moves only once.
A held item that doubles Ditto's Defense.
Some areas may be out of reach. Directions and access requirements aren’t fully covered.
A held item that raises Farfetch'd's critical-hit ratio.
Check the counter for its current stock and price.
A held item that doubles the Sp. Atk of Kotora.
An item to be held by Ditto. A powder that boosts Speed.
Some areas may be out of reach. Directions and access requirements aren’t fully covered.
Voices can be heard from this odd stone occasionally.
A held item that raises Cool in Contests.
A held item that raises Beauty in Contests.
A held item that raises Cute in Contests.
A held item that raises Smart in Contests.
A held item that raises Tough in Contests.
A piece of a prehistoric Pokemon's talon.
A piece of a prehistoric Pokemon's eggshell.
Keys to your 8-cylinder Orre motorcycle.
A case that holds up to 9,999 Coins.
A device that signals an invisible item by sound.
Use by any body of water to fish for wild Pokemon.
A decent fishing rod for catching wild Pokemon.
The best fishing rod for catching wild Pokemon.
The pass required for entering Pokemon Contests.
A tool used for watering Berries and plants.
Received after leaving Catsear following Bastion’s battle. A return conversation gave plant-care advice without a second Pail.
After picking the Pecha plant to the left of the caretaker, interact with the soft soil. Choose Yes, then select a Pecha Berry from the Berries Pocket to plant it. Planting steps →
Interact with the newly planted Pecha Berry and choose Yes when asked to water it with the Phanpy Pail. Watering steps →
One Pecha Berry was used and the Pail stayed in the Bag on the recorded visit. Other Berries, growth times and later harvest amounts have not been checked.
Bastion's lost fire-lighting toolset.
Some areas may be out of reach. Directions and access requirements aren’t fully covered.
A folding bicycle capable of jumps and wheelies.
Luciano sent his men to retrieve this. Contents unknown.
Some areas may be out of reach. Directions and access requirements aren’t fully covered.
Defeat Boss Loudred and finish the scene. Walk north from the battle spot and pick up the Briefcase by the machinery.
Raises focus to land a Critical Hit on the next 2 turns.
Move: Laser Focus
Acquisition & compatible Pokemon →
Some areas may be out of reach. Directions and access requirements aren’t fully covered.
Throws coins at the foe. Money is recovered after.
Effect based on user's first non-Water type.
Strikes the foe twice with brutal attacks.
Move: Dual Chop
Acquisition & compatible Pokemon →
Some areas may be out of reach. Directions and access requirements aren’t fully covered.
Traps and hurts the foe in a swarm from 4 to 5 turns.
Envelops foes in a toxic gas that poison those hit.
Move: Poison Gas
Acquisition & compatible Pokemon →
Some areas may be out of reach. Directions and access requirements aren’t fully covered.
Creates a hailstorm that damages all types except Ice.
Move: Hail
Acquisition & compatible Pokemon →
Some areas may be out of reach. Directions and access requirements aren’t fully covered.
Endures any attack for 1 turn, leaving at least 1 HP.
Attacks with a odd leaves that cannot be evaded.
The attack type varies among different Pokemon.
Move: Hidden Power
Acquisition & compatible Pokemon →
Some areas may be out of reach. Directions and access requirements aren’t fully covered.
Raises the power of Fire-type moves for 5 turns.
Inflicts severe damage but makes the user faint.
Move: Explosion
Acquisition & compatible Pokemon →
Some areas may be out of reach. Directions and access requirements aren’t fully covered.
Fires a rainbow- colored beam that may lower Attack.
Move: Aurora Beam
Acquisition & compatible Pokemon →
Some areas may be out of reach. Directions and access requirements aren’t fully covered.
Attacks the foe by firing 2 to 5 icicles in a row.
Move: Icicle Spear
Acquisition & compatible Pokemon →
Some areas may be out of reach. Directions and access requirements aren’t fully covered.
Rays of light pelt the foe. May lower Accuracy.
Move: Wonder Ray
Acquisition & compatible Pokemon →
Some areas may be out of reach. Directions and access requirements aren’t fully covered.
Creates a wall of light that lowers Sp. Atk damage.
Move: Light Screen
Acquisition & compatible Pokemon →
Some areas may be out of reach. Directions and access requirements aren’t fully covered.
Negates damage, but may fail if used in succession.
Raises the power of Water-type moves for 5 turns.
Move: Rain Dance
Acquisition & compatible Pokemon →
Some areas may be out of reach. Directions and access requirements aren’t fully covered.
Retaliates any physical hit with double the power.
Inflicts damage identical to the user's level.
Move: Seismic Toss
Acquisition & compatible Pokemon →
Some areas may be out of reach. Directions and access requirements aren’t fully covered.
Confuses the foe, but also sharply raises Attack.
Absorbs sunlight in the 1st turn, then attacks next turn.
Slams the foe with a hard tail. It may lower Defense.
Move: Iron Tail
Acquisition & compatible Pokemon →
Some areas may be out of reach. Directions and access requirements aren’t fully covered.
Does damage then switches out the user.
Cures the foe's status conditions and heals user.
Attacks by stomping the ground & lowers the foe's Speed.
The more the user likes you, the more powerful this move.
Move: Return
Acquisition & compatible Pokemon →
Some areas may be out of reach. Directions and access requirements aren’t fully covered.
Digs underground the 1st turn, then strikes next turn.
Heals by 50% the damage inflicted on a sleeping foe.
Move: Dream Eater
Acquisition & compatible Pokemon →
Some areas may be out of reach. Directions and access requirements aren’t fully covered.
Controls foe's item to attack. Fails if the foe has no item.
Move: Poltergeist
Acquisition & compatible Pokemon →
Some areas may be out of reach. Directions and access requirements aren’t fully covered.
Changes the foe's Ability to match the user's.
A move that works differently for Ghosts.
Creates a wall of light that weakens physical attacks.
Move: Reflect
Acquisition & compatible Pokemon →
Some areas may be out of reach. Directions and access requirements aren’t fully covered.
A 5-turn attack that gains power on successive hits.
Move: Bolt Chain
Acquisition & compatible Pokemon →
Some areas may be out of reach. Directions and access requirements aren’t fully covered.
Switches out the user while keeping effects in play.
A slash that may poison foe. High critical-hit ratio.
A sandstorm that hits types except Rock/Ground/Steel.
An attack that burns up the foe's held Berry or Gem.
Move: Incinerate
Acquisition & compatible Pokemon →
Received on Monomyth difficulty with the Fire starter after defeating Bastion.
An attack that gains power if injured by the foe.
Move: Cragalanche
Acquisition & compatible Pokemon →
Some areas may be out of reach. Directions and access requirements aren’t fully covered.
Does double damage to foes with half HP.
Move: Blindside
Acquisition & compatible Pokemon →
Some areas may be out of reach. Directions and access requirements aren’t fully covered.
Creates a decoy using 1/4 of the user's maximum HP.
Makes the user's type match that of the target.
Adds an effect to attack depending on the location.
The user sleeps for 2 turns to restore its HP and status.
Move: Rest
Acquisition & compatible Pokemon →
Some areas may be out of reach. Directions and access requirements aren’t fully covered.
Copies the foe's stat changes and gives to the user.
Move: Psych Up
Acquisition & compatible Pokemon →
Some areas may be out of reach. Directions and access requirements aren’t fully covered.
A violent swing that hurts all Pokemon around it.
Fires three beams. May burn, freeze, or paralyze.
Switches abilities with the foe on the turn this is used.
Steals the effects of the move the foe is trying to use.
Move: Snatch
Acquisition & compatible Pokemon →
Some areas may be out of reach. Directions and access requirements aren’t fully covered.
Enables full-power attack, but sharply lowers Sp. Atk.
Move: Overheat
Acquisition & compatible Pokemon →
Some areas may be out of reach. Directions and access requirements aren’t fully covered.
Kontence's secret technique! High kritical-hit ratio.
Attacks the foe with sharp blades or claws.
Move: Cut
Acquisition & compatible Pokemon →
The reward arrived after handing over the package. Teach Cut to a compatible Pokemon before using it at a small tree.
Flies up on the first turn, then attacks next turn.
Creates a huge wave, then crashes it down on to foes.
Builds enormous power, then slams the foe.
A rock-crushingly tough attack that may lower Defense.
A charging attack that may flinch the foe.
Dives underwater the 1st turn, then attacks next turn.
A charging attack that may leave the foe confused.
A charm that will raise the chance of Shiny Pokemon.
A held item that raises the power of Fairy-type moves.
A stylish baseball cap to be worn by Gorillaimo.
A mysterious fez to be worn by Gorillaimo.
A spooky witch's cap to be worn by Gorillaimo.
A worn desperado cap to be worn by Gorillaimo.
A mask from the Tarragon people. Worn by Gorillaimo.
Your friend's beanie lost on Mt. Thunder. Worn by Gorillaimo.
Swaps a Pokemon's ability to its Hidden Ability.
A thunderous tribal war-drum, can wake Pokemon.
An iron apricore. It's dense and heavy.
A copper apricore. It's a shiny brown-red color.
A silver apricore. It has a wondrous sheen to it.
A gold apricore. A very rare and precious find.
A sensitive letter for delivery to Old Bay Island.
An orange prism made of crystal. Focuses light well.
Chief Valente's bandana. Worn by Gorillaimo.
Some areas may be out of reach. Directions and access requirements aren’t fully covered.
A local specialty that heals all status conditions.
An old Trainer's cap. The seam says 'Frankie' inside.
Some areas may be out of reach. Directions and access requirements aren’t fully covered.
A piece of a prehistoric Pokemon's arm.
Patchy's memento. Boosts the accuracy of moves.
Patchy's memento. Boosts the power of special moves.
Patchy's memento. Boosts the power of physical moves.
Cosa Nostra drink. Heals 90 HP and ups friendship.
Check the counter for its current stock and price.
Some places may be out of reach for now. Open the location guide for any recorded directions.
It's something that's truly indescribable…
A device used to collect Promethium.
Takeout noodles. Revives a fainted Pokemon to half.
Stir-fried veggies and meat dish. Heals 130 HP.
Authentic cuisine. Revives a fainted Pokemon fully.
Some places may be out of reach for now. Open the location guide for any recorded directions.
A gigantic dough bun, heartily heals 200 HP.
A local specialty that heals all status conditions.
Heals 60 HP and also boosts Speed and focus.
Some areas may be out of reach. Directions and access requirements aren’t fully covered.
Political pamphlet for Keith Valente's campaign.
Sheet music for a romantic song. It was never played.
A rough chunk of obsidian-black crystal rock.
A key to a cabin in the northeast hills of Old Bay.
A key card that gives access to Club 36's rooms.
A key obtained from Balmer, for Elysium's tower.
A key obtained from Springheel, for Elysium's tower.
A key obtained from Weyland, for Elysium's tower.
A key obtained from Haddock, for Elysium's tower.
A letter addressed to the Champion of Athanto… You.
A ROM data pak. Seems to be for the Monster Brain.
Some areas may be out of reach. Directions and access requirements aren’t fully covered.
A strange weapon. Raises Alien Ogo's critical-hit ratio.
Some areas may be out of reach. Directions and access requirements aren’t fully covered.
A strange device. Raises Alien Ogo's Speed.
Some areas may be out of reach. Directions and access requirements aren’t fully covered.
An old-looking bolo tie. It's damaged and rusty.
Some places may be out of reach for now. Open the location guide for any recorded directions.
An ornate bolo tie made with a meteorite piece.
A key for the Coal Storage on Route 23.
Grants access to a lab facility near Port Ginseng.
Attached is a label that reads: 'Nursery'
Stolen data from the Monolith stored on a R2R tape.
An old photo of Quentin and the Monolith.
An extensive file on the mart clerk's dog, Eddie.
A parcel meant for Quentin produced by the Monolith.
Eddie 723 Levi Way 610-215-1135
Eddie 723 Levi Way 610-215-1135
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